pump.fun Bundler Fees Explained: Flat, Percentage or Subscription
How pump.fun bundler fees work: flat per launch, percentage of volume and subscriptions, the network costs on top, and a worked example to compare total cost.
By DevBundler Team · · 5 min read
The short answer
pump.fun bundlers charge in three main ways: a flat fee per launch, a percentage of the SOL you spend or trade, or a monthly subscription, and many mix them. Which is cheapest depends on how often you launch and how much you trade. Compare total monthly cost, including Jito tips, priority fees and rent, using your own volume rather than the headline rate.
Key takeaways
- Flat per-launch fees favor people who launch with large buys; percentage fees favor small launches and light trading.
- Subscriptions only pay off above a certain number of launches or amount of volume each month.
- Network costs sit on top of every model: Jito tip, priority fees, about 0.002 SOL rent per token account and pump.fun's own fees.
- Check whether the fee covers only the launch or also every buy and sell you make afterwards.
- DevBundler uses a percentage fee on launch buys and dashboard trades, shown before you confirm, plus an optional monthly Premium plan for extra features.
A bundler's headline fee tells you very little on its own. A low flat fee can be expensive if you launch small and often; a percentage that looks high can be cheap if you trade lightly. The only number worth comparing is your total cost per month at your own volume, with network costs included.
Here is how the main fee models work, what sits on top of them, and a worked example with made-up numbers so you can run the same sum for the tools you are considering.
The three fee models
Flat fee per launch
You pay a fixed amount each time you launch, whatever the size of the buys. Trading afterwards may be free, or may carry its own fee.
Good for: launches with large buys, where a percentage would add up. Bad for: small test launches, where a fixed fee is a big share of what you spend.
Percentage of volume
You pay a percentage of the SOL that goes through the tool: launch buys, and often buys and sells afterwards. Cost scales with use. Some tools lower the rate for larger trades.
Good for: small launches and occasional trading. Bad for: heavy traders, unless the rate drops with size.
Subscription
You pay a fixed amount per month or per week. Sometimes that replaces per-trade fees; sometimes it only unlocks features and per-trade fees still apply.
Good for: frequent launchers and traders, once volume is high enough. Bad for: someone who launches once and leaves the subscription running.
Fee models at a glance
| Flat per launch | Percentage of volume | Subscription | |
|---|---|---|---|
| Cost grows with buy size | No | Yes | No |
| Cost grows with number of launches | Yes | Yes | No |
| Cost when you are idle | Zero | Zero | Still charged |
| Easy to predict | Yes | Need volume estimate | Yes |
| Best for | Large launches | Small or occasional use | High frequency |
Plenty of tools mix these: a percentage on trades plus a subscription for extra features, or a flat launch fee plus a percentage on trades. Read which actions each fee applies to.
Costs on top of any tool fee
These go to the network, to Jito or to pump.fun, not to the bundler. They apply whatever tool you use.
Network and platform costs per launch
- Jito tip for the bundle. We suggest starting at 0.005 SOL and raising it when the network is busy.
- Priority fees on each transaction, higher when you choose faster speed settings.
- About 0.002 SOL rent per new token account, refundable when the account is closed.
- pump.fun's own fees on the create and on curve trades. These change, so check current figures.
- A one-time address lookup table, if the tool uses one. In DevBundler that is about 0.005 SOL per account, created once and reused.
Tips and rent are small per launch but real. Our Jito tips explained post covers how to judge the tip.
A worked example (made-up numbers)
Imagine three fictional tools:
- Tool A: 0.2 SOL flat per launch, no fee on trades.
- Tool B: 1% of SOL volume, on launch buys and on every buy and sell.
- Tool C: 1.5 SOL per month subscription, no per-trade fee.
Now three fictional users. "Volume" is launch buys plus all trades afterwards, per launch.
| User | Launches per month | Volume per launch | Monthly volume |
|---|---|---|---|
| Tester | 1 | 5 SOL | 5 SOL |
| Regular | 3 | 25 SOL | 75 SOL |
| Heavy | 10 | 25 SOL | 250 SOL |
Monthly tool fees for each:
Monthly tool fees in the example
| User | Tool A (flat) | Tool B (1%) | Tool C (subscription) |
|---|---|---|---|
| Tester | 0.2 SOL | 0.05 SOL | 1.5 SOL |
| Regular | 0.6 SOL | 0.75 SOL | 1.5 SOL |
| Heavy | 2.0 SOL | 2.5 SOL | 1.5 SOL |
Three users, three different cheapest tools. The tester should pick the percentage model, the regular user the flat fee, and the heavy user the subscription. The headline rates did not decide it; the volume did.
Network costs would be added to every column equally, so they do not change the ranking. They do change the total, which matters when you are budgeting.
How to run this for real tools
- 1
Write down your own numbers
Launches per month, SOL in launch buys, and roughly how much you trade afterwards.
- 2
Find each fee and what it applies to
Launch only, or every buy and sell? Is there a lower rate for larger trades?
- 3
Add subscriptions only if you would need them
Count a plan if you need its features, not because it exists.
- 4
Add network costs once
Tip, priority fees and rent per launch, the same for every tool.
- 5
Compare the monthly total
Then weigh it against what each tool does that saves you time or failed launches.
How DevBundler charges
DevBundler uses a percentage model: a fee on the SOL spent in launch buys, and on buys and sells from the project dashboard. The amount is shown in the confirmation before anything is sent, and larger trades can get a lower rate. We do not quote rates in blog posts because they can change; the app always shows the current figure.
Premium is an optional monthly plan paid in SOL. It adds features (more wallets per bundle, Bundle mode trading, Turbo speed, scheduled distributions, CSV export, more chart history) rather than replacing the trading fee. Free vs paid pump.fun bundlers goes through what each plan includes.
If you want the full budget for a launch, not just tool fees, read how much SOL to launch on pump.fun.
Frequently asked questions
›How much does a pump.fun bundler cost?
It depends on the fee model and on your volume. Add the tool's fee for your typical launch and trading, plus the Jito tip, priority fees, rent and pump.fun's own fees, and compare that total between tools.
›Is a flat fee or a percentage fee cheaper?
A flat fee is cheaper when your launch buys and trades are large, because the fee does not grow with them. A percentage fee is cheaper for small launches and light trading.
›What fees does DevBundler charge?
DevBundler charges a percentage fee on the SOL spent in launch buys and on buys and sells from the dashboard. The exact amount is shown before you confirm, and larger trades can get a lower rate. Premium is an optional monthly plan paid in SOL.
›Do I still pay a Jito tip with a bundler?
Yes. The tip goes to Jito's tip accounts to get your bundle included, not to the bundler. Every mainnet bundle pays one, whatever tool sends it.
›Is token account rent a fee?
Not exactly. Each token account costs about 0.002 SOL in rent, which you get back when the account is closed, for example when you consolidate wallets after selling.
Keep reading
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