Jito Tips Explained: How Much Should You Tip?

What a Jito tip is, how it differs from a priority fee, when you pay it, and how much to tip for a pump.fun launch bundle. Start at 0.005 SOL and adjust.

By DevBundler Team · · 5 min read

The short answer

A Jito tip is a SOL transfer to one of Jito's tip accounts, included inside your bundle, that pays for the bundle to be included in a block. For a pump.fun launch bundle we suggest starting at 0.005 SOL and raising it when the network is busy. The tip is only paid if the bundle lands.

Key takeaways

  • A Jito tip is a normal SOL transfer to a Jito tip account, placed inside one of the bundle's transactions.
  • Because bundles are all or nothing, you only pay the tip when the whole bundle lands.
  • A tip and a priority fee are different things: the tip buys bundle inclusion, the priority fee buys scheduling for a single transaction.
  • For a launch bundle, start at 0.005 SOL and raise it when the network is busy or a bundle fails to land.
  • Jito's minimum and typical tip levels change over time, so check current figures instead of relying on a fixed number.

Start at 0.005 SOL. Raise it when the network is busy or when a bundle does not land. That is the practical answer for a pump.fun launch, and it is what DevBundler suggests as a floor.

The rest of this post explains what you are actually paying for, why the number is not fixed, and how to tell whether you are tipping too little or too much.

What is a Jito tip?

A Jito tip is a plain SOL transfer. There is no special field for it. You add a transfer instruction to one of the transactions in your bundle, sending SOL to one of the tip accounts Jito publishes. That is it.

What makes it a tip is where it goes and what it buys. Jito's block engine receives bundles from many senders and has to decide which ones go into the next block. Tips are how bundles compete. The more a bundle pays for the block space it uses, the more attractive it is.

The tip is usually placed in the last transaction of the bundle. That way it executes only after everything before it has succeeded, and since the bundle is atomic anyway, it never pays out for a bundle that did not land.

How is a tip different from a priority fee?

People mix these up constantly. They solve related problems in different ways.

Jito tip vs priority fee

Jito tipPriority fee
What it isA SOL transfer to a Jito tip accountA price per compute unit, in micro-lamports
What it buysInclusion of a whole bundleEarlier scheduling of one transaction
Who decidesJito's block engine auctionThe leader's transaction scheduler
Paid if it failsNo, the bundle is all or nothingThe base fee is paid even if the transaction fails
Used byBundles (mainnet only)Any transaction

A launch bundle relies on the tip. Individual trades from your dashboard after launch rely on priority fees. In DevBundler, the Normal, Fast and Turbo speed presets set the priority fee for trades, while the launch form asks for the Jito tip. Solana priority fees explained covers the other half.

How much should you tip?

There is no single right number, because what wins depends on what everyone else is tipping at that moment. Busy periods push it up. Quiet periods let a small tip through. Jito's minimum and typical tip levels also change over time, so treat any fixed figure, including ours, as a starting point.

Here is a simple way to decide:

  1. 1

    Start at 0.005 SOL

    This is our suggested floor for a launch bundle. It is small next to the buys themselves.

  2. 2

    Check how busy the network is

    If tokens are launching every few seconds and fees are spiking, start higher.

  3. 3

    Weigh what a miss costs you

    A bundle that sits unpicked until its blockhash expires costs nothing in SOL but costs you the moment. If timing matters, tip more.

  4. 4

    Raise it after a miss

    If a bundle was dropped and every wallet was funded and every quote was fine, the tip is the most likely cause. Send again with more.

It helps to put the tip in proportion. Using the suggested defaults (1 SOL dev buy and 0.5 SOL for each of 10 buyers), the launch spends 6 SOL on buys:

6 SOL

in launch buys with the suggested defaults

0.005 SOL

suggested starting tip

~0.08%

of the buy total spent on that tip

Doubling the tip on a launch like that barely changes your total cost. Under-tipping and missing the moment is usually the more expensive mistake.

How do you know if the tip was too low?

A bundle that loses on tip does not produce an error on chain. It just never lands, and eventually the blockhash it was built with expires (a blockhash is valid for about 150 slots, roughly a minute). From your side, the sign is a launch that did not happen even though every other condition was fine.

Before blaming the tip, rule out the other causes. If a wallet was short of SOL or a buy would trip pump.fun's slippage checks (errors 6002 or 6003), the bundle would have been rejected in simulation no matter what you tipped. DevBundler checks balances, the coin address and the curve before sending, and shows any failure reason on the project page, so a dropped bundle that passed those checks points toward the tip or timing.

Can you tip too much?

Yes, in the sense that you pay for nothing. Once your bundle is competitive enough to land at the moment you send it, more tip does not buy a better position inside the bundle (your order is fixed anyway) or a better price on the curve. The order of your wallets and the bonding curve math are the same whether you tip 0.005 SOL or ten times that.

If launches consistently land on your first try at a given level, that level is probably enough for those conditions.

Where does the tip come from in DevBundler?

The dev wallet pays it. When you plan a launch, the dev wallet needs its buy, about 0.03 SOL extra for the coin's accounts, plus the tip and the platform fee. The launch table shows exactly what each wallet needs and blocks the launch if the dev wallet cannot cover the tip. How much SOL to launch on pump.fun adds it all up.

For the mechanics behind the tip, including why the bundle can only land in a slot led by a Jito-enabled validator, see how Jito bundles work on Solana.

Frequently asked questions

›How much should I tip Jito for a pump.fun launch?

We suggest at least 0.005 SOL for a launch bundle, and more when the network is busy. On a launch spending a few SOL, that is a small fraction of the total.

›Do I lose the Jito tip if my bundle fails?

No. The tip transfer sits inside the bundle, and a bundle either lands completely or not at all. If it is dropped, the tip is never sent.

›What is the minimum Jito tip?

Jito sets a minimum, but it and the typical tip levels change. Check Jito's current documentation, and expect a tip near the minimum to lose out whenever the network is busy.

›Is a Jito tip the same as a priority fee?

No. A priority fee is a per-compute-unit price that helps a single transaction get scheduled. A Jito tip is a SOL transfer that pays for a whole bundle to be included.

›Who receives the Jito tip?

The tip goes to one of Jito's published tip accounts. It is then distributed through Jito's system, largely to the validators and their stakers.

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