How to Launch a pump.fun Coin With a Bundle (2026 Guide)
A step-by-step guide to bundled pump.fun launches: wallets, dev buy size, supply split, Jito tips and what happens in the first block after you press launch.
By DevBundler Team · · 5 min read
The short answer
A bundled pump.fun launch sends the coin creation, the dev buy and up to 10 more wallet buys together, so they all land in the same block or none of them do. You need funded wallets, a clear supply split and a Jito tip. With DevBundler that is one form and one confirmation.
Key takeaways
- A bundle puts the create transaction and every launch buy in one Jito bundle, so nobody can buy between your wallets.
- On a fresh pump.fun curve, 1 SOL buys roughly 3.4% of supply, and every later wallet pays a little more.
- Each launch wallet needs its buy amount plus about 0.003 SOL; the dev wallet needs about 0.03 SOL extra for the coin's accounts.
- Decide the total share your wallets will hold before you launch. Keep it reasonable.
- Practice on devnet first. It costs nothing and shows you the whole flow.
Most pump.fun launches look the same from the outside. Someone creates a coin, buys a chunk with the dev wallet, and then scrambles to buy from a few more wallets before the snipers do. By the time the second wallet lands, three bots have already bought.
A bundled launch fixes the scramble. This guide walks through the whole thing: what a bundle is, what you need before you start, how to size the buys, and what actually happens when you press the button.
What a bundled launch actually is
When you create a coin on pump.fun, the create instruction makes the mint and the bonding curve. Normally the dev buy rides in that same transaction, and everything else comes later.
A bundle takes the create transaction and the buys from your other wallets and hands them to Jito's block engine as one package. The validator either includes the whole package, in order, in one block, or drops it. There is no "half launched" state and no gap where an outside wallet can slip in.
Create + dev buy
transaction 1 makes the coin and the dev wallet buys first
Buyer wallets
transactions 2 to 5 carry up to 10 more buys, in the order you set
Jito tip
the last transaction pays the tip that gets the bundle picked up
Same block
all five land together, or none of them do
If you want the mechanics in more depth, how Jito bundles work on Solana goes through it transaction by transaction.
Before you start
You need three things ready. Most failed launches we see are missing one of them.
Pre-launch checklist
- Coin details: name, ticker, a square image and a short description. Socials are optional.
- A dev wallet and up to 10 buyer wallets, each funded with its buy amount plus a little extra.
- A plan for how much of the supply your wallets will hold in total.
The "little extra" matters. Every wallet needs about 0.003 SOL on top of its buy for its token account and network fees. The dev wallet needs roughly 0.03 SOL more, because it pays for the coin's own accounts, and it also carries the Jito tip and any platform fee. DevBundler works this out per wallet and refuses to launch if one is short, but it helps to fund with some margin anyway.
How much each buy gets you
pump.fun starts every coin on the same bonding curve, so the first buys are predictable. On mainnet:
~3.4%
of supply for a 1 SOL first buy
79.31%
of supply the curve sells before it completes
1,000,000,000
tokens in every pump.fun coin
Each buy moves the price up, so the second wallet gets slightly fewer tokens for the same SOL than the first, and the tenth gets fewer still. That is the curve working as designed, not a bug. Why later bundle wallets get fewer tokens shows the numbers.
Here is a real split from a DevBundler quote, buying by percentage instead of SOL:
| Wallet | Target | SOL needed |
|---|---|---|
| Dev | 3% | 0.8711 |
| Buyer 1 | 2% | 0.6092 |
| Buyer 2 | 2% | 0.6335 |
| Buyer 3 | 2% | 0.6592 |
Same 2% target, rising cost per wallet. Together these four wallets hold 9% of supply and the curve is about 11% sold.
Step by step in DevBundler
- 1
Fill in the coin
Name, ticker, description, socials and image. The image uploads to IPFS while you review the launch, so it does not slow you down.
- 2
Pick the dev wallet
Choosing it also prepares a reusable lookup table in the background, a one-time setup of about 0.005 SOL per account.
- 3
Tick your buyer wallets
Up to 10. Then choose SOL amounts or % of supply, the same for everyone or custom per wallet.
- 4
Read the table
Every wallet shows its balance, its buy, its estimated share and what it needs. Anything short is red and blocks the button.
- 5
Confirm once
One dialog with the totals, the fee and the tip. Press launch and you land on the coin's dashboard.
There is no separate "test" step. Instead, the app does one fast check right before sending: it confirms pump.fun is reachable, the coin address is unused, every wallet has enough SOL, and the buys will not sell out the whole curve. If any check fails, nothing is sent and the project page tells you why.
Choosing the Jito tip
The tip is what makes a block builder want your bundle. Too low and it can sit unpicked while the blockhash expires. Too high and you are paying for nothing. We suggest starting at 0.005 SOL and raising it when the network is busy. Jito tips explained covers how to judge it.
Keep the total share sensible
A launch where your wallets hold 40% of supply tends to scare people off; one where it holds a modest share reads as a dev with skin in the game.
DevBundler shows the combined percentage before you launch and keeps showing it on the dashboard afterwards.
After the launch
You land on the coin's dashboard: market cap, bonding curve progress, every wallet's tokens and profit, and a chart with your own buys marked. From there you can tick wallets and buy or sell across all of them at once.
What a bundle does
- Puts your buys in the same block as the create
- Stops anyone buying between your wallets
- Makes the launch all or nothing on mainnet
What it does not do
- Guarantee anyone else buys after you
- Protect you from a coin that nobody wants
Try it on devnet first
Devnet uses free test SOL and runs the same app, the same launch form and the same dashboard. Note that devnet has no Jito, so the transactions go one by one, and devnet's pump.fun curve is set up differently from mainnet, so the percentages will not match. It is still the best way to learn the flow before any real SOL moves. See how to test your launch on devnet.
Frequently asked questions
›How many wallets can I put in a pump.fun bundle?
A Jito bundle holds up to five transactions. With an address lookup table, DevBundler fits the create, the dev buy and up to 10 more wallet buys into those five transactions, so 11 wallets in total.
›Do all the buys really land in the same block?
On mainnet, yes. A Jito bundle is all or nothing: either every transaction lands, in order, in the same block, or none of them do. On devnet there is no Jito, so the transactions are sent one after another.
›How much SOL do I need to launch?
Add up your planned buys, then add about 0.003 SOL per wallet and about 0.03 SOL for the dev wallet, plus the Jito tip and any platform fee. DevBundler shows the exact amount each wallet needs before you can press launch.
›Can I launch without a bundle?
Yes. You can create the coin on pump.fun and buy from other wallets afterwards, but those buys go out in separate blocks and anyone can buy in between. A bundle removes that gap.
Keep reading
What Is a pump.fun Bundler? A Clear Definition
A pump.fun bundler creates your coin and buys from several wallets in one atomic Jito bundle. What it is, how it works, what it costs and what it cannot do.
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How Jito Bundles Work on Solana (Explained for Devs)
How a Jito bundle travels from your app to a Solana block: the block engine, the tip, ordering, atomic execution, and why a bundle sometimes never lands.
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How to Split Supply Across Bundle Wallets on pump.fun
Equal SOL or equal percent? How to split a pump.fun launch across your dev and buyer wallets, why order matters on the bonding curve, and how to set a total share cap.
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