DevBundler vs Launching on pump.fun Directly: Which to Use

Launching on pump.fun's own page vs a bundled launch with DevBundler: wallets, same-block buys, custody, fees and which one fits your launch.

By DevBundler Team · · 5 min read

The short answer

Launching directly on pump.fun creates the coin and a dev buy from one wallet you control, with no extra tool fee. DevBundler adds up to 10 more wallets that buy in the same Jito bundle as the create, plus a dashboard for selling across them, in exchange for a percentage fee and storing those wallets' keys on its server. If you only launch from one wallet, pump.fun's own page is enough.

Key takeaways

  • pump.fun's create page is free of extra tool fees and keeps your key in your own wallet app, but it launches from one wallet.
  • DevBundler sends the create, the dev buy and up to 10 buyer wallets as one Jito bundle on mainnet, so nobody can buy between them.
  • Buying from extra wallets after a direct launch means separate transactions in later blocks, where snipers can get in first.
  • DevBundler is custodial: it stores launch wallet keys encrypted on its server so it can sign for you.

If you are launching from one wallet, use pump.fun's own create page. It is the simplest route, there is no extra tool fee, and your key never leaves your wallet app. If you want several wallets to buy in the same block as the create, and want to manage and sell across them afterwards, that is the gap a bundler like DevBundler fills.

The rest of this post is about where that line sits, because plenty of people use a bundler when they do not need one, and some launch directly when a bundle would have saved them from a sniped first block.

What a direct pump.fun launch gives you

On pump.fun's page you fill in the coin details, connect your wallet, optionally set a dev buy, and sign. The create and the dev buy go out together, so your dev wallet is first on the curve. That part works well.

What you do not get is anything beyond that one wallet. If you want three more wallets to hold some of the supply, you buy from them afterwards, one transaction each. Those buys land in later blocks. In the meantime, anyone watching new coins can buy, and each of your later buys pays a higher price on the bonding curve.

What DevBundler adds

DevBundler puts the create, the dev buy and up to 10 buyer wallets into one Jito bundle on mainnet. A bundle is all or nothing: the transactions land in order in the same block, or none of them land. There is no gap for an outside buyer.

A DevBundler mainnet launch
  1. Create + dev buy

    the coin is made and the dev wallet buys first

  2. Up to 10 buyers

    packed into the remaining transactions with a lookup table

  3. Jito tip

    pays for the bundle to be included

  4. One block

    everything lands together, or nothing does

Around that, it handles the parts that are tedious by hand: generating and funding wallets, quoting each wallet's buy in send order, flagging wallets short on SOL, blocking buys that would sell out the whole curve, and a dashboard afterwards with every wallet's holdings and profit.

Side by side

pump.fun create page vs DevBundler

pump.fun directlyDevBundler
Wallets in the launch blockOne (the creator)Dev plus up to 10 buyers
How it is sentOne transactionOne Jito bundle on mainnet
Who holds the keysYou, in your wallet appDevBundler's server, encrypted
Extra tool feeNonePercentage fee on launch buys, shown before you confirm
Jito tipNot neededYes, we suggest at least 0.005 SOL
Buy by % of supplyNoYes, per wallet or the same for all
Selling across walletsOne wallet at a timeTick wallets, one press
Devnet practiceDepends on pump.fun's devnet supportSame flow on devnet

When launching directly is the better choice

Be honest with yourself about what you need.

Launch directly if

  • You are launching from a single wallet and do not plan to add more.
  • You want your key to stay in your own wallet app at all times.
  • You want the lowest possible cost and a few SOL of dev buy is your whole plan.
  • You are trying pump.fun for the first time and want the simplest possible flow.

None of these are second-class launches. A clean single-wallet launch with a sensible dev buy reads well to buyers. What is a dev buy covers how to size it.

When a bundle is worth it

A bundle makes sense when the split across wallets matters to you and you want it fixed in the first block. Common reasons:

  • You want a set share of supply across several wallets without racing snipers to get it.
  • You plan to manage positions per wallet afterwards and want them all in one dashboard.
  • You want to buy by percentage target (say 3% dev and 2% per buyer) and have the tool work out the SOL.

For a sense of the numbers: on a fresh mainnet curve, a 1 SOL dev buy gets roughly 3.4% of supply. In a real DevBundler quote, a 3% dev buy cost 0.8711 SOL and three buyers at 2% each cost 0.6092, 0.6335 and 0.6592 SOL, for 9% in total. Each wallet pays a bit more than the one before because the curve price rises with every buy. That still applies inside a bundle; the bundle just makes sure no outside buy lands in between.

~3.4%

of supply for a 1 SOL first buy on mainnet

11

wallets in one DevBundler launch bundle (dev plus 10)

5

transactions in one Jito bundle

The custody trade-off

This is the part people skip, so we will be direct. On pump.fun's page your key stays in your wallet app. In DevBundler, the wallets you launch with live on DevBundler's server. Keys are encrypted with AES-256-GCM using a key derived from your password (argon2id) plus a server secret, they never appear in logs, exporting one needs your password again, and sessions lock after idle time.

That is what makes a one-click, eleven-wallet launch possible: the server can sign all of it at once. It also means you are trusting that server with those wallets. Our advice is the same one we would give for any hosted tool: use fresh launch wallets, fund them with only what the launch needs, and sweep profits out when you are done.

Cost, briefly

A direct launch pays pump.fun's own fees and network fees. A DevBundler launch pays those too, plus a percentage fee on the SOL spent in launch buys, the Jito tip, and a one-time lookup table setup of about 0.005 SOL per account. Each launch wallet needs its buy plus about 0.003 SOL, and the dev wallet about 0.03 SOL extra. pump.fun's fees change over time, so check current figures on their site rather than trusting a number in a blog post.

If you want to see the full bundled flow step by step, read how to launch a pump.fun coin with a bundle, or compare other options in how to choose a pump.fun bundler.

Frequently asked questions

›Is it cheaper to launch directly on pump.fun?

Usually, yes. A direct launch pays pump.fun's own fees and network costs, while DevBundler adds a percentage fee on launch buys plus a Jito tip. Whether the extra cost is worth it depends on whether you need several wallets in the launch block.

›Can I do a dev buy on pump.fun without a bundler?

Yes. pump.fun lets you buy from the creating wallet as part of the launch. What you cannot do from its page is have other wallets buy in that same block.

›Why not just buy from other wallets right after launching?

Those buys go out as separate transactions and land in later blocks. Anyone watching new coins, including bots, can buy in between, and each of your later buys then pays a higher price on the curve.

›Do I need a bundler to be the first buyer of my own coin?

No. A dev buy made as part of the create on pump.fun is already first on the curve. A bundler only matters when you want more wallets than the dev wallet to buy in that same block.

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